Surface.this
- this(int width, int height, int depth = 32, uint flags = 0, uint Rmask = 0, uint Gmask = 0, uint Bmask = 0, uint Amask = 0)
- this(int width, int height, uint format, int depth = 32, uint flags = 0)
- this(Surface src, SDL_PixelFormat* fmt, uint flags = 0)
- this(Surface src, uint fmt, uint flags = 0)
- this(string bmpFilePath)
- this(SDL_Surface* alreadyExisting)
d2dsdl2SurfaceSurface
constructorsdestructorsfunctionsproperties
Creates an RGB surface given at least a width, height, and an SDL_PixelFormatEnum