Returns whether or not a given point is inside the polygon
This algorithm uses scanlining (see Renderer.fillPolygon)
Conceptually, it draws a ray to the left from the given point; if the ray intersects the polygon an odd number of times
the point is within the polygon
Returns whether or not a given point is inside the polygon This algorithm uses scanlining (see Renderer.fillPolygon) Conceptually, it draws a ray to the left from the given point; if the ray intersects the polygon an odd number of times the point is within the polygon