Texture.this

Creates a texture given explicit parameters that are required by SDL CreateTexture Allows for more control over how the texture works

  1. this(Renderer renderer, uint format, SDL_TextureAccess access, int width, int height)
    class Texture
    this
    (
    Renderer renderer
    ,
    uint format
    ,
    SDL_TextureAccess access
    ,
    int width
    ,
    int height
    )
  2. this(Surface surface, Renderer renderer)
  3. this(SDL_Texture* alreadyExisting)

Meta