Renderer.copy
- void copy(Texture texture, int x, int y, iRectangle sourceRect = null)
- void copy(Texture texture, iRectangle destinationRect, iRectangle sourceRect = null)
- void copy(Texture texture, iRectangle destinationRect, double angle, SDL_RendererFlip flip = SDL_FLIP_NONE, iVector center = null, iRectangle sourceRect = null)
d2dsdl2RendererRenderer
constructorsdestructorsfunctionsproperties
Copies a texture to the window at the given rectangle If sourceRect is null, it will copy the entire texture, otherwise, it will copy the slice defined by sourceRect