Renderer.draw
- void draw(iVector first, iVector second)
- void draw(iVector first, iVector second, Color color)
- void draw(iSegment line)
- void draw(iSegment line, Color color)
- void draw(int x, int y)
- void draw(iVector toDraw)
- void draw(iVector toDraw, Color color)
- void draw(iRectangle toDraw)
- void draw(iRectangle toDraw, Color color)
- void draw(BezierCurve!(int, 2) curve)
- void draw(BezierCurve!(int, 2) curve, Color color)
class Renderer
void
draw
(
BezierCurve!(int, 2) curve ,)
- void draw(iPolygon!sides toDraw)
- void draw(iPolygon!sides toDraw, Color color)
- void draw(iRectangle bounds, double startAngle, double endAngle)
- void draw(iRectangle bounds, double startAngle, double endAngle, Color color)
d2dsdl2RendererRenderer
constructorsdestructorsfunctionsproperties
Draws the given bezier curve with the given color and amount of points on the curve More points is smoother but slower